Book the spot. Inside the game.

The tram from the Zürich Tram sim, line 11 to Tiefenbrunnen.

Inside the game. Named ad spots,
booked by the week.

Roll the tape.

Not views. Spots.

Games you never seeThe game you pick
Any surface in a poolOne named spot
Price per thousand viewsOne price per week
A report laterProof from the live game

Every game has walls.

If players look at it, it can be a spot.

Works withUnityUnrealGodotthree.jsBabylonCustom engines

Anything can be a spot.

Studios choose which spots their world offers.

Wall

Posters at stops and stations.

tafe.li poster

Roof

The full roof band of the tram. 14 boards, on the move all day.

Energize roof board

Screen

Loops on platform screens.

Object

A branded thing in the world. A kiosk, a can, a car.

Sound

A short spot on the in-game radio.

The spot that moves.

The real roof band of a Zürich Flexity. 14 boards, line 11, all week.

Side view of the tram.

Every spot has a name.

Live inventory of the pilot game.

On the tram

Type
Format
Spot ID

One week.

BeforeUpload your drop. The studio approves it.
Mon 00:00 UTCThe game swaps it in. Live in your country slice.
All weekEvery view is counted. Proof photos from the live build.
Sun 23:59 UTCYou get the report. The studio gets paid.

Built fair.

Studios approve every drop.

Their world, their price, their yes.

Players keep the switch.

Brand drops off means studio art on.

Brand drops: on

Proof, every week.

Photos from the released build.

Proof photo of the roof board on module 2
spottram/m2/roof-leftdropsha256 a41f9c..e07btaken2026-11-04 19:42 UTC

Counted by the book.

IAB/MRC intrinsic in-game guidelines.

50%of the drop visible
1 sin a row
1.5%of the screen
55°max angle

Book a spot.

Booking opens soon.

Week
Country slice
Your drop

No payment in the pilot.

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